Set Visit Report: Exploring the New Grids and AI Future of TRON: Ares

For more than four decades, Tron has imagined what happens when humans and machines collide. The 1982 original asked what a digital world inside a computer might look like. TRON: Legacy (2010) explored how that world evolved in isolation. Now, after 15 years away, Disney finally returns to the Grid with TRON: Ares, and the story has never felt more relevant. In an era dominated by artificial intelligence and questions of what separates the real from the virtual, the franchise once again feels ahead of its time.



I had the opportunity to see this evolution up close on February 20, 2024, when I traveled to Vancouver for day 26 of 76 of production. Internally, the movie was still being referred to under its codename “VELCRO.” It was not only my first time stepping onto a TRON set and inside a Grid, but it was also Disney’s first film set visit since the COVID-19 pandemic.

TRON ARES LIGHTCYCLE IMAX Poster

As a longtime fan of the franchise who was at San Diego Comic-Con each year that director Joseph Koskinski came to pitch the concept of a modern TRON, later recording sound of us in the crowd to use in the sequel, and showcasing it, this was special.

We spent much of our time on the TRON: Ares sets - which were massive and built practically - and in "war room" with producer Justin Springer who framed it best during our visit: “This movie sort of asked the question, what happens when technology becomes sufficiently advanced that the lines between the two worlds start to blur, and what comes from the digital world could start to exist in our own…”

TRON: Ares Brings the Grid Into the Real World

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